package com.magold.sound;

import org.andengine.audio.IAudioEntity;

public class NullAudioEntity implements IAudioEntity {

	@Override
	public void play() {
	}

	@Override
	public void pause() {
	}

	@Override
	public void resume() {
	}

	@Override
	public void stop() {
	}

	@Override
	public float getVolume() {
		return 0;
	}

	@Override
	public void setVolume(float pVolume) {
	}

	@Override
	public float getLeftVolume() {
		return 0;
	}

	@Override
	public float getRightVolume() {
		return 0;
	}

	@Override
	public void setVolume(float pLeftVolume, float pRightVolume) {
	}

	@Override
	public void onMasterVolumeChanged(float pMasterVolume) {
	}

	@Override
	public void setLooping(boolean pLooping) {
	}

	@Override
	public void release() {
	}

}
